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Smash bros 64 emulator
Smash bros 64 emulator







smash bros 64 emulator smash bros 64 emulator

It makes me wonder if PJ64 should be fixed, or if the plugin is broken and just happens to work normal on other emulators. Another strange thing is that this desync doesn't happen on other emulators. openGL didn't desync, but the graphics were messed up. But when i unpaused in Yoshi level in story mode, OpenGL became super slow.Īnother funny thing is Rice's Beta & 1964 video cause SSB64's intro to desync in project64! But only when i used Direct X. I remember when i paused the game in SSB64, OpenGL was faster. So far, I'm thinking Rice's OpenGL's performance strongly depends on the game. If performance is super important to you, I suggest you use HLE audio. I'm guessing you're using Fruit edition, correct? You mind sending me a save state at the part you're at? I haven't really played the game much, and I'd like to see how it performs on my computer. I suspect you may be using cpu intensive settings, but perhaps it's needed for Banjo tooie. Single core isn't bad as long as you aren't running too many things. That is definitely enough for an N64 emulator, especially since you have a gfx card. I googled your processor and it said 2.3ghz. I have AMD Sempron(tm) Proccessor LE-1300. "I have an Nvidia Geforce 6150SE nForce 430 card that can only be clocked up to 555MHz,and I have it set to a solid 500MHz." I had 20-27% of R4300i when just standing there. The R4300i hits up to 40% when you are doing a lot of stuff,causing changes,or when areas are loading.

smash bros 64 emulator

The code might be doing it too.try not using it with my settings under Glide64 from PJ642.1.and see what happens.Īlso, would you mind posting the code you used? As for Banjo-Tooie, I get no frame drop at all.I'm using the US ROM.Also, if you're an nVidia user, make sure to update your graphics drivers.A lot was fixed.Īlso, you likely tried using nGlide's DLL file in PJ64's root directory or in PJ64's plugins folder when you should've just let it install itself in Windows. I'm not using 1964/Rice video.I would try making sure that the checked boxes match those in the screen shots.I get a frame drop to 45FPS only when the Read Every Frame option is checked on most games. That's weird because I don't get a frame rate drop.I'm using Project64 2.1 with the Glide plugin that was installed with Project64 2.1. Using the DirectX mode of Rice gives me major slowdown in HF-P. The only place with slowdown is Hailfire Peaks,and that only goes down to a barely noticable 49FPS. I get full 60FPS and 60VI on Mudlord Rice while Glide slows to a crawl. Should of mentioned I am using my no frameskip code as usual.









Smash bros 64 emulator